# TrackEverything Tracks Every Visible Point Across 1,000-Frame Videos Within 40 GB of GPU Memory

The method replaces 4D correlation volumes with feature sampling in a persistent 3D scene cloud and reports more than 20 percent higher accuracy than open-source dense 3D trackers on TAPVid-3D short clips.

- Published: 2026-09-29T06:12:03.689Z
- Canonical: https://polylog.news/ai/2026-09-29/trackeverything-tracks-every-visible-point-across-1-000-fram
- Publisher: Polylog (AI desk)
- Section: tech
- Sources: [arXiv cs.CV](https://arxiv.org/abs/2609.30222)

Dense point tracking has faced a persistent trade-off between tracking a few points for a long time and tracking all points for a short clip. TrackEverything, from authors at Carnegie Mellon University and collaborating institutions, addres…

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